UXPA Boston 2018: Bringing CoCreation to Enterprise Context
Presented by Hilary Dwyer, Aaron Hatley, Tim Hicks, Yogesh Moorjani, Neha Raghuvanshi, Whitney Roan, Priya Shetye (LogMeIn)
What is co-creation?
- Joint creation of value between company and customer, along with designers and researchers on the team
Why? Some historical examples
- In 1990s, video games were eclipsing LEGO…
- Collaboration with MIT brought LEGO Mindstorm… interactive robots made with LEGO
- Almost immediately, people created custom (unauthorized) code for robots
- Management not expecting it… initial reaction was negative… ultimately opened up their codebase to customer collaboration
- Now, LEGO encourages their fans to design new LEGO sets
- DHL (according to Forbes magazine) 6,000 co-creation engagement
- 87% in customer satisfaction
- 97% on-time delivery performance
Case 1: Customer empathy
- Increase empathy with customers among stakeholders
- Reflect on user needs, not just “what works for business”
- Co-design far more effective method than anything done before
Seeing thinking
- Artifacts represent what customers are thinking
- Stakeholders can see, not just hear
Messy process
- We don’t usually communicate the messy parts of design thinking
- Can see how ideas evolved from ideas to wireframes to mockups
Stories
- Lots of people had time with customers
- Collective voice + individual voices
- Everyone became an advocate
Excites customers
- Customers learned how designers struggle with thinking
- Customers felt ownership, inspiration when their ideas were heard, incorporated
Logistics: How to implement?
- Co-Design Quick Start Guide (PDF download)
When?
- At a generative stage
- After determining what, at a high level, to build
- Before relevant pieces of product are set
Where?
- In a space that “works”
- Where you can record/livestream what happens
How?
- Keep asking questions, keep iterating on how
- Before the session…
- Who facilitates?
- Who are the participants?
- What should their experience be like?
- What will make them feel comfortable, etc.
- After the session…
- Are we accomplishing our design needs?
- What can we improve for next time?
Case 2: Add structure to blue-sky scenarios
- Too much freedom can be a problem: few secondary resources for references
- Need to discover unknown unknowns
- Co-design can be particularly helpful here
- Product Manager: “Seems intense. What if co-design fails?”
- Alternative was laundry list of ideas from designers, then customer survey
- First time, did both at the same time… could compare and convince wider team
- People had easier time visualizing solution than verbalizing
- Designer sketched out users’ thoughts in real time
- Stakeholders all watched remotely (live)
- They noted interesting stories, problems, solutions
- Ultimately, a shared understanding
- Less ambiguity
- Helped stakeholders rally around user needs
- Connected blue-sky ideas to users’ reality
- Led to features we may have overlooked
- Obviously, not a 1-to-1 mapping between user idea and ultimate design
- Some ideas/asks are limited to that one user’s experience… some are generalizable to many
Spread through their organization
- Captured visuals, media from a session… shared with organization… captured imagination
- Curiousity around seeing a new technique
- Artifacts colorful, unique
- “Aha” moment seeing customer doing the design
- Ultimately, a CEO shout-out about co-design
- Initially: 3 month timeline, shared session media afterwards, remote had technical issues
- Now: done in 3 weeks, live watching, including remote
Case 3: Across functional silos
- Support website covers 15 LogMeIn products
- Teams don’t talk to each other
- Co-creation for personalized support website brought all the partners together
- Listen across product teams
- See topic through multiple lenses
- Share data
- Design components to serve many needs of larger group
- Challenging to…
- align design with business outcome
- avoid “private agendas”
Pros & Cons
Pros
- Build empathy
- Align teams
- Facilitate collaboration
- Lower resistance to change
- Low-fi deliverables make them more open to iteration, feedback
- Amplifies other research methods
- Don’t do this in a bubble!
- Pre-testing to narrow down scope
- Post-testing to validate with larger audiences
Cons
- Time-consuming
- Logistics, plus creating content to present
- Users may not be able to come up with solutions
- Users are not always right
- Designers still necessary to translate their input into actionable direction
- People show up with pre-conceived ideas about what final outcome should be… need to manage for compromise
Tips & Tricks
- Ideal for large revamps (not small features)… keep design at high level!
- Remote works!
- When you start seeing patterns, start from there (not from scratch every time)